Red Moon Project: Prologue

Conceptual Game Design Document · Portfolio Case
Role: Game Designer / Unreal Engine Generalist
Author: Dmytro Vyhivskyi (@RikudoSmpai)
Documents authored July 2025
Disclaimer: These are Conceptual GDDs (not full production docs).
The documents present the core concepts, loops, and vision for a psychological sci-fi horror game made as a real test assignment. Both versions are available for view-only online (Nextcloud Web Viewer):
Русский GDD (Russian, Markdown, Nextcloud) English GDD (Markdown, Nextcloud)
Full tech and narrative documentation samples available upon request.

Project Summary

Docs created: July 2025
Logline: When an engineer arrives at a silent station, the “safety” he expects slowly collapses into escalating horror and reality-bending events.
Core premise: Red Moon Project: Prologue — a short, psychological horror where routine fades into paranoid dread. Everything that seems corporate-safe at the start becomes terrifying by the finale.

Main Features

Narrative Structure (Short version)

  1. Arrival: Calm, safe onboarding with gentle glitches, access card puzzle
  2. Escalation of Strange: Environmental faults, weird sounds, first locked zones, audio “ghosts”
  3. Tool/Skill Gating: Upgrades unlocked via narrative triggers, experimentation ramps up
  4. Full Descent: Safe spaces rot; red lights, ambient horror, “phantom” chases begin
  5. Finale: Engineer triggers self-destruction — twist: station targets the Moon. Final sequence: escape, “enemy” AI, tragic ending.

Key Locations (Samples)

Location Role in Gameplay
Player Ship Safe zone, respawn, upgrades (workbench), access to logs/items
Hangar Onboarding, access puzzle, first “false safety” glitch event
Crew Sector Atmospheric horror, collecting logs, first true anomaly
Engineering Puzzle/hacking focus, gather tool parts, descent into chaos begins
Bridge Climax and ending — destruction, plot twist, final escape attempt

Sample Production Scope & Team Roles

Stage Main Task Role Weeks
Level blockoutPrototype layout, spaces, eventsEnv Artist, UE Dev1–2
Asset KitbashSci-fi props & environment integrationEnv Artist1–8
Core mechanicsTablet, hacking, triggersUE Dev2–6
Narrative/LogicsDialogues, events, logsNarrative Designer1–10
Sound/QA/BuildFull polish/final releaseAll10–13

Monetization

Assets & References (samples)

Full referenced asset list in each GDD (see links above).

Contact

[email protected]
Telegram (@RikudoSmpai)