Enthusiastic and detail-oriented Unreal Engine Developer with a passion for video games and a strong desire to contribute to creating next-generation gaming experiences. Excited to join you project to ensure top-quality player experiences while furthering my skills in quality assurance within an innovative and supportive environment.
Junior Specialist in Computer Science / Software Engineering
September, 2018 – May, 2021
Bachelor of Science in Computer Engineering
September, 2021 – May, 2023
Bachelor of Science in Electrical Power Engineering, Electrical Engineering, and Electromechanics
September, 2023 – May, 2026
Freelance UE Developer – Self-Employed
September, 2016 – Present
Developer of Private Projects (PC/Mobile/VR) on Unreal Engine 4/5
September, 2016 – Present
A massive, non-commercial fan project recreating and visually restoring areas of KOTOR II in Unreal Engine 5. Full reimplementation of assets, materials, and lighting systems. Features imported 3D models, textures, sounds, and dialogue integration with original licensed data. Responsibilities include technical design, engine setup, environment art, scripting, optimization, and overall production supervision.
Non‑commercial fan restoration project. All media used from licensed copies of the original game.First‑person horror puzzle‑adventure set in a children’s theme park. Working as Unreal Engine Developer: implemented gameplay systems, architecture logic, and numerous Blueprint‑based mechanics including puzzle interactions, environmental behavior, and optimization for performance. Contributed to prototyping, QA, and iteration on gameplay flow within the production team environment.
Project still in active development. Role: Unreal Engine Developer (Blueprints & Gameplay Systems).Psychological sci‑fi horror / narrative adventure conceived for Unreal Engine 5 (PC/Console). Concept GDD prepared as part of real recruitment assignment; includes pitch, narrative, gameplay loop, production roadmap, team structure, and reference assets.
Solo‑developed online game prototype focused on futuristic air‑combat mechanics. Implemented networked flight physics, environment design, replication logic, Docker‑based server infrastructure, and QA pipelines.
Interior and exterior visualizations created from scratch using UE5 Path Tracing. Includes lighting design, material setup, environment composition, and interactive configuration via Sketchfab.
Remote Work: Fully equipped for remote work with a high-performance PC: Ryzen 9 3900X, RTX 2080 Ti, 64GB RAM, 1TB NVMe SSD.
If necessary, a Meta Quest 3 VR headset.
Future Relocation: Open to relocating to office after 6 months of employment. Interested in long-term career growth within the company, with aspirations to advance into roles such as Technical Artist, Level Designer, or Game Designer.
I am comfortable conducting interviews in writing and would greatly appreciate any feedback you might have. Thank you!