Dmytro Vyhivskyi
Profile
Game Designer & Technical Generalist with 5+ years of full-cycle experience —
from vision and design documentation to hands‑on prototyping, coding gameplay systems,
building multiplayer backends, and delivering vertical slices.
Skilled in narrative design, Unreal Engine 5 development and VR/PC production.
Adept at owning both creative and technical aspects, delivering holistic solutions that bridge
design and implementation. Looking to join a studio where I can drive vision and gameplay
innovation while supporting the team at every stage of development.
Core Skills
- Game Design: Narrative & Gameplay Loop Design, System Balancing, Vision Ownership
- Technical: Unreal Engine 5 (Blueprints expert, C++ proficiency), VR dev (Meta Quest 2/3, PC-VR)
- Networking & Backend: Replication, server/client logic, latency handling, Python matchmaking system, MySQL DB, Debian hosting
- Production: GDD/TDD Documentation, Prototyping, QA Methodology, Pipeline Ownership
- Creative Tech: Level Design, Lighting, Sound Integration, UI/UX, Animation setup
Experience
Lead Designer & Developer — LA:FO Project (Multiplayer Air Combat Simulator, UE5)
2020 – Present
- Vision holder and lead of a multiplayer air combat simulator prototype in UE5.
- Built network architecture from scratch: replication, client/server logic, Python matchmaking, MySQL database on Debian.
- Designed core gameplay systems, environments, and combat loop.
- Maintained closed-access professional GDD/technical documentation portal.
Full-Scope Developer — «TELOS» Project (SWKotOR II Fan Remake, Community-driven, UE5)
2024 – Present
- Responsible for all aspects: level design, lighting, asset migration, UI, sound, animations, scripting in UE5.
- Developed playable test builds and engaged with restricted community testers via Reddit.
- Recreated narrative-driven RPG systems and mechanics, inspired by original KotOR.
Freelance Developer — VR Projects (UE5)
2019 – 2024
- Developed prototypes for Meta Quest and PC-VR platforms.
- Implemented performance optimization, UX flows, core mechanics with QA methodology.
Architectural Visualization — Personal UE5 Projects
- Created ArchViz scenes in UE5 with Path Tracing rendering.
- Published interactive models on Sketchfab with configurator support.
Education
- Bachelor of Science in Computer Engineering (2021 – 2023)
- Bachelor of Science in Electrical Power Engineering, Electrical Engineering, and Electromechanics (expected 2026)
Design Philosophy
I see games as the ultimate medium for interactive storytelling.
My goal is to merge narrative depth and systemic gameplay.
Every mechanic should reinforce atmosphere, every world should reward curiosity.
I strive to build player-first experiences where design and technology work hand in hand.
Languages
- English: A2 (Technical proficiency, actively improving)
- Ukrainian: Native
- Russian: Native
Relocation & Availability
Remote Work: Fully equipped (Ryzen 9, RTX 2080 Ti, 64GB RAM, Meta Quest 3).
Relocation: Open to relocation after 6 months, seeking long-term growth within the studio.