Dmytro Vyhivskyi

[email protected] | Portfolio

Profile

Game Designer & Technical Generalist with 5+ years of full-cycle experience — from vision and design documentation to hands‑on prototyping, coding gameplay systems, building multiplayer backends, and delivering vertical slices. Skilled in narrative design, Unreal Engine 5 development and VR/PC production. Adept at owning both creative and technical aspects, delivering holistic solutions that bridge design and implementation. Looking to join a studio where I can drive vision and gameplay innovation while supporting the team at every stage of development.

Core Skills

Experience

Lead Designer & Developer — LA:FO Project (Multiplayer Air Combat Simulator, UE5)
2020 – Present

Full-Scope Developer — «TELOS» Project (SWKotOR II Fan Remake, Community-driven, UE5)
2024 – Present

Freelance Developer — VR Projects (UE5)
2019 – 2024

Architectural Visualization — Personal UE5 Projects

Education

Design Philosophy

I see games as the ultimate medium for interactive storytelling. My goal is to merge narrative depth and systemic gameplay. Every mechanic should reinforce atmosphere, every world should reward curiosity. I strive to build player-first experiences where design and technology work hand in hand.

Languages

Relocation & Availability

Remote Work: Fully equipped (Ryzen 9, RTX 2080 Ti, 64GB RAM, Meta Quest 3).

Relocation: Open to relocation after 6 months, seeking long-term growth within the studio.